A divine priest is the ultimate healer. On the battlefield they are most needed for their specialized skills, however do not think that healing is all they do. Underestimating a Divine Priest is probably the worst mistake that many make. As they invest talent points into their abilities, they gain skills that will allow their spells to grow in power, become a thrown spell and even area of effect healing.
Divine Talent Tree Skills:
First talent point invested: stun foe with a blinding light for 2 seconds
Second talent point invested: stuns foe for 5 seconds.
Target takes no damage for 5 sec./10 sec.
First talent invested: (phys-rep needed) Priest casts a totem that has 10 charges. Allies an touch totem and be healed for 10. Totem takes 10 damage to be destroyed.
Second Talet Point Invested: Other priests can charge the totem with heal spell to increase healing to the charges by 1 for every priest that chants together into the fountain. Action may only be done once per encounter.
All healing spells in level 1-5 double in strength
The priest may choose a target to infuse with their life force giving target all health points. The priest must keep his/her target in line of sight and take no damage. Target's health and armor goes first will go first. At the end of the fight all remaining health goes back to the priest and the target falls unconscious. This skill may be used one per day.
First Talent Point Invested: thrown spell that causes undead target to be frozen to the ground for 10 seconds.
Second Talent Point Invested: increases time of spell to 20 seconds. Third talent point invested spell becomes an AOE (Area of Effect) of a 5ft circle and lasts for 10 seconds.
Can bring target back from the dead. Target must have a head and torso and Regenerate must be used to grow back any lost limbs.
Cast out any possession
All heal spells level 1-5 may be thrown
Upon falling unconscious (zero health) the priest sends out healing energy to allies in a 5 ft circle healing for 10 each